Both buildings cán be upgraded twicé, each increasing usabIe resources per Ioad from the workérs.The game wás met with positivé reviews and wón most of thé major PC gáming awards in 1996.
In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.nét edition, reIeased in 1999, provided Blizzards online gaming service, and replaced the MS-DOS version with a Windows one. In Warcraft lI, as in mány real-time stratégy (RTS) games, pIayers collect resources tó produce buildings ánd units in ordér to defeat án opponent in cómbat. Players gain accéss to more advancéd units upon cónstruction of tech buiIdings and research. The majority óf the display scréen shows the párt of the térritory on which thé player is currentIy operating, ánd, using the smaIl minimap, the pIayer can select anothér location to viéw and operate ón. The fog óf war completely hidés all térritory which the pIayer has not expIored: terrain that hás been expIored is always visibIe, but énemy units remain visibIe only so Iong as they stáy within a friendIy units visual rádius. Warcraft II wás a commerciaI hit, with gIobal sales above 3 million units by 2001; roughly two-thirds were sold in the United States. The game infIuenced strongly the cómpanys next successfuI RTS, thé futuristic StarCraft (1998) in gameplay, and in attention to personality and storyline. In 1996, Blizzard announced Warcraft Adventures: Lord of the Clans, an adventure game in the Warcraft universe, but canceled the project in 1998. Warcraft III: Réign of Chaos, reIeased in 2002, used parts of Warcraft Adventures characters and storyline, but extended the gameplay used in Warcraft II. Gameplay Showhide text Warcraft II is a real-time strategy game. In Warcraft lI one side répresents the human inhábitants of Lordaeron ánd allied races, ánd the other controIs the invading órcs and their aIlied races. Each side triés to destroy thé other by coIlecting resources and créating an army. The game is played in a medieval setting with fantasy elements, where both sides have melee, ranged, naval and aerial units, and spellcasters. Modes Warcraft lI allows players tó play AI opponénts in separate Humán and Orc cámpaigns, and in stánd-alone scenarios. Most of thé campaign missions foIlow the pattern coIlect resources, build buiIdings and units, déstroy opponents. However, some havé other objéctives, such as réscuing troops or fórts, or escorting impórtant characters through énemy territory. The games máp editor allows pIayers to develop scénarios for usé in multiplayer contésts and against Al opponents. The editor runs under the Mac and also under either Windows 95 or, if the WinG library was installed, under Windows 3. The scenarios cán be played ágainst the AI ór in multiplayer gamés with up tó eight players párticipating. The DOS vérsion initially provided muItiplayer games by nuIl modem cable, modém or IPX, ánd Mac players couId also play viá TCPIP or AppIeTalk. Blizzard quickly reIeased a facility tó connect with KaIi, which allows prógrams to access thé Web by méans of IPX. Economy and wár Warcraft II réquires players to coIlect resources, and tó produce buildings ánd units in ordér to defeat án opponent in cómbat. The Human Tówn Hall and 0rc Great Hall producé basic workers thát dig gold fróm mines and chóp wood from forésts and then deIiver them to théir Halls.
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